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Lightwave tutorials video
Lightwave tutorials video











lightwave tutorials video lightwave tutorials video

This tutorial will guide you through some quick&easy steps necessary to setup a Global Illumination scene for a care-free compositing.

lightwave tutorials video

Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene. Follow the below link for more details.įirst of all I want to show note I don't want to show just THE way to create a water map. In this Lightwave tutorial, Michael Blackbourn is going to show us how to setup IK Leg. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors. I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. Model a sphere pressing the ctrl key, so that you can make a perfect sphere then delete the half of the sphere. Follow the below link for more details.įirst let's prepare our objects for the scene. This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider. Lightwave has the so called metanurbs mode which looks like subdivision, but you can model in it like box modeling. Within Lightwave you use kind of a mixture of box modeling and subdivision surface modeling. If you take Maya, 3ds max or XSI, then you have many different modeling methods nurbs, patch, polygone modeling (box modeling) or subdivision surface modeling. In this detialed LightWave tutorial created by Martin Aichner, uses a technique within Lightwave which is very different than modeling with other applications. This article aims to newbies if you're an experienced user you'll probably know what I'm going to say, anyway it could be a nice reading for the intermediate users too! Follow the below link for more details. In this short article I'll talk about the lightwave procedurals and some of the many uses they can have, with a focus on the "FBM noise" and "puffy clouds" lightwave procudurals. Using Procedurals to dirty up image maps in LW3D













Lightwave tutorials video